target
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전체 텍스트 결과:
- gameobjectpool
- 3 조회 수, 마지막으로 수정됨:
- void initQueue( GameObject parentObj_, GameObject targetObjPrefab_, int maxNum_ )
{
mDefautQueue = n... );
mMaxNumber = maxNum_;
mTargetPrefab = targetObjPrefab_;
mParentObj = parentObj_;
for(... GameObject _newObj = GameObject.Instantiate( targetObjPrefab_, Vector3.one, Quaternion.identity ) as
- util
- 3 조회 수, 마지막으로 수정됨:
- c Vector3 getScaleForPerspectiveCamera(GameObject targetObject_)
{
float _dist = Vector3.Distance(targetObject_.transform.position, Camera.main.transform.position);
float _objDepth = targetObject_.transform.localScale.z;
_dist -= (_ob