전체 텍스트 결과:
- Images @language:cocoa
- [[http://developer.apple.com/documentation/Cocoa/Reference/ApplicationKit/Classes/NSImage_Class/Reference/Reference.html#//apple_ref/occ/cl/NSImage|NSImage]] 클래스는 여러가 포맷의 이미지를 처리할 수 있는 하이레벨 인터페이스를 갖고 있음. 하지만 NSImag... [[http://developer.apple.com/documentation/Cocoa/Reference/ApplicationKit/Classes/NSImageRep_Class/Reference
- basic template @language:unity
- * [[http://docs.unity3d.com/Documentation/ScriptReference/Editor.html]] * [[http://docs.unity3d.com/Documentation/ScriptReference/EditorGUILayout.html]] * [[http://docs.unity3d.com/Documentation/ScriptReference/EditorUtility.html]] 편하게, 도움을 주는 * NGUI 플러그인을... * [[http://docs.unity3d.com/Documentation/ScriptReference/EditorGUILayout.EnumPopup.html|EditorGUILayout.En
- Visual C++ Language Reference (C++/CX) @language:uwp
- ====== Visual C++ Language Reference (C++/CX) ====== ===== Quick Reference (C++/CX) ===== * 사이트 : [[https://docs.microsoft.com/ko-kr/cpp/cppcx/quick-reference-c-cx|quick-reference-c-cx]] /ZW 컴파일 옵션을 켜면 UWP 앱을 빌드하는 것으로 간주. /FU 옵션이 켜져 있으면 런타임 메타 데이터 사용? 'default' 네임
- 독시젠 A to Z @tool
- out : http://docs.unity3d.com/Documentation/ScriptReference/GUILayout.html /// </description></item> /// <it... w() : http://docs.unity3d.com/Documentation/ScriptReference/GUILayout.Window.html /// </description></item> /... x() : http://docs.unity3d.com/Documentation/ScriptReference/GUILayout.Box.html /// </description></item> /// ... w() : http://docs.unity3d.com/Documentation/ScriptReference/GUILayout.BeginScrollView.html /// </description>
- 유니티 코딩 중 메모 @language:unity
- * [[http://docs.unity3d.com/Documentation/ScriptReference/index.Accessing_Other_Components.html|Overview: A... * [[http://docs.unity3d.com/Documentation/ScriptReference/index.Accessing_Other_Game_Objects.html|Overview:... * [[http://docs.unity3d.com/Documentation/ScriptReference/Collider.OnCollisionEnter.html?from=Collision|Col... * [[http://docs.unity3d.com/Documentation/ScriptReference/Collider.OnCollisionEnter.html|Collider.OnCollisi
- 디렉토리 탐색하기 @language:cocoa
- [[http://developer.apple.com/documentation/Cocoa/Reference/Foundation/Miscellaneous/Foundation_Functions/Reference/reference.html|web reference]] ===== NSString을 NSMutableString으로 복사하기 ===== <code objc> // someObject // NSMutableSt
- 궁금한것 @language:cocoa
- [[http://developer.apple.com/documentation/Cocoa/Reference/ApplicationKit/Classes/NSTableView_Class/Reference/Reference.html|코코아 NSTableView]] - (void)tableViewSelectionDidChange:(NSNotification *)aNotification 테이블
- Trigger, Collision @language:unity
- * [[http://docs.unity3d.com/Documentation/ScriptReference/Collider.OnCollisionEnter.html?from=Collision|Col... * [[http://docs.unity3d.com/Documentation/ScriptReference/Collider.OnCollisionEnter.html|Collider.OnCollisi... * [[http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.OnTriggerEnter.html|OnTriggerEnter]
- 블렌더 2.8 기본적인 툴 사용법 @tool:blender
- 회전을 편하게 입니다. =====설정 팝업 띄우기===== * **Blender Preference** 를 켭니다. * 위치: 최상단 메뉴의 **Edit** -> **Preference... ut_3.png|}} ===== 마우스,키보드 설정 확장 ===== **Blender Preference** -> **Interface** * **Zoom to Mouse Position*... ender_280beta_pref_interface_1.png|}} **Blender Preference** -> **Input** * **Spacebar Action**을 **Search
- 폴더를 제어하는 클래스 @language:cocoa
- [[http://developer.apple.com/documentation/Cocoa/Reference/Foundation/Classes/NSFileManager_Class/Reference/Reference.html#//apple_ref/occ/instm/NSFileManager/createDirectoryAtPath:attributes:|폴더생성하는함수]] ====== 패스 스
- shader_reference @language:shader:unity
- |Cg Programming/Vertex Transformations]] Unity3D Reference * [[http://docs.unity3d.com/Documentation/Components/SL-Reference.html|Shader Reference]] Tutorial * [[http://unitygems.com/noobshader1/|Noobs Guide To Shader Series]]
- 리소스 @sdk:wpf
- ) 다른 어셈블리에 있는 리소스 접근 어셈블리참조;컴포넌트/리소스명(AssemblyReference;Component/ResourceName) 라는 규칙이 있다. * 어셈블리명 \\... harp> Button _btn = new Button(); _btn.SetResourceReference(Button.BackgroundProperty, "backgroundBrush"); _btn.SetResourceReference(Button.BorderBrushProperty, "borderBrush"); </cod
- keyboard @language:unity:monodevelop
- Code Navigation ^^ | Find reference | shift+f12 | | Go t... ^^ | Unity Api Reference | ctrl + ' | ^
- 개념 설명 @language:csharp
- 차이 * 있음 : Document / DocumentFragment / EntityReference / Element / Attribute * 없음 : XmlDeclaration / N... XmlNodeType.XmlDeclaration | | XmlNodeType.EntityReference | | XmlNodeType.EndElement | ====== 오퍼레이션 ======
- Unity3D 특화 CSharp 팁 @language:unity
- \\ [[http://docs.unity3d.com/Documentation/ScriptReference/Rigidbody-angularDrag.html|Ridigbody.angularDrag]... \\ [[http://docs.unity3d.com/Documentation/ScriptReference/Rigidbody-drag.html|Rigidbody.drag]] ====== Math