전체 텍스트 결과:
- shader_reference
- ttp://en.wikibooks.org/wiki/Cg_Programming/Vertex_Transformations|Cg Programming/Vertex Transformations]] Unity3D Reference * [[http://docs.unity3d.com/Documentatio
- ShaderLab : 기본형식
- bine command. * matrix [MatrixPropertyName] \\: Transforms texture coordinates used in this command with th