Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if( Physics.Raycast(ray... dCamera;
public Camera guiCamera;
public TweenPosition tweenPos;
public void init( string text_, Ga... mera.WorldToViewportPoint( targetObject.transform.position );
__pos = guiCamera.ViewportToWorldPoint( __pos );
__pos.z = 0f;
transform.position = __pos;
}
// Use this for initialization
v