e csharp>
// Create a new prefab for the atlas
Object prefab = (go != null) ? go : PrefabUtility.CreateEmptyPrefab(prefabPath);
// Create a new game object for the atlas
string atlasName = prefabPath.Repl
s/521410/how-to-resize-a-cameras-orthosize-for-an-object-to.html|How to resize a camera's orthoSize for an object to fit inside its rect viewport]]
* [[http://an