전체 텍스트 결과:
- gameobjectpool
- protected int mCntIndex = 0; protected int mMaxNumber = 20; protected GameObject mTargetPrefab; pro... mDefautQueue = new Queue<GameObject>(); mMaxNumber = maxNum_; mTargetPrefab = targetObjPrefab_; ... entObj = parentObj_; for( int i = 0; i < mMaxNumber; ++i ) { GameObject _newObj = GameObjec... fillTiming ) { for( int i = 0; i < (mMaxNumber / 2); ++i ) { GameObject _newObj =