양쪽 이전 판이전 판다음 판 | 이전 판 |
language:unity:9-자료-링크 [2013/11/12 18:50] – kieuns | language:unity:9-자료-링크 [2024/04/23 22:44] (현재) – 바깥 편집 127.0.0.1 |
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| ====== 외부 링크 ====== |
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| * [[http://blog.almostlogical.com/2010/08/20/adding-text-to-texture-at-runtime-in-unity3d-without-using-render-texture/|Adding Text-To-Texture at Runtime in Unity3D Without Using Render Texture]] |
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| * [[http://morgan-davidson.com/2012/07/31/metaballs/|Metaballs]] |
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| ====== Unity 4.0 - Mecanim Animation Tutorial ====== |
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| {{youtube>large:Xx21y9eJq1U}} |
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| [[http://files.unity3d.com/will/MecanimTute.zip]] |
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| ====== 잡 : 탄도 예측을 보여주는 방법 ====== |
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| * [[http://morgan-davidson.com/2012/06/19/3d-projectile-trajectory-prediction/|3D Projectile Trajectory Prediction]] |
| * [[http://www.sauropodstudio.com/dev-diary-number-eight/|Ballistics and projectiles]] |
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| Unity3d forum 링크 |
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| * [[http://forum.unity3d.com/threads/143636-Projectile-prediction-line]] |
| * [[http://answers.unity3d.com/questions/538199/how-to-create-a-2d-parabolic-trajectory-prediction.html|How to create a 2D parabolic trajectory prediction line with javascript?]] |
| * [[http://forum.unity3d.com/threads/202566-Trajectory-prediction-for-2D-game|Trajectory prediction for 2D game]] |
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| UnityWiki |
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| * [[http://wiki.unity3d.com/index.php?title=Trajectory_Simulation|Trajectory Simulation]] |
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| ======선을 긋고 오브젝트가 따라가게 ====== |
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| * [[http://forum.unity3d.com/threads/63185-WIP-Flight-Control-style-path-drawing-for-iOS|WIP - Flight Control style path drawing for iOS]] |
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| ====== 특정 2d뷰 안쪽으로 3D 뷰 화면을 보여주게 하고 싶을때 ====== |
| 바이오해저드의 아이템 뷰 같은거를 하고 싶은 경우, 뭐 그런건데 나중에 읽어보고 다시 정리하고 삭제하자. |
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| * [[http://answers.unity3d.com/questions/348642/how-to-scale-a-gameobject-to-fit-within-a-rect-.html|How to scale a gameObject to fit within a Rect]] |
| * [[http://docs.unity3d.com/Documentation/ScriptReference/Mesh-bounds.html?from=Bounds|Mesh.bounds]] |
| * [[http://answers.unity3d.com/questions/521410/how-to-resize-a-cameras-orthosize-for-an-object-to.html|How to resize a camera's orthoSize for an object to fit inside its rect viewport]] |
| * [[http://answers.unity3d.com/questions/513905/help-re-calculating-cameras-viewport-on-ui-drag-wh.html|Help re-calculating camera's viewport on UI drag (when the required area changes)]] |
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| {{tag> 정리할것 삭제할것}} |