====== ParticleSystem ======
ParticleSystem으로 파티클을 플레이 하려면,
<code>
ParticleSystem.Play();
ParticleSystem.Stop();
</code>
이 두 함수가 사용되는데,
<code>
ParticleSystem.Emit(...);
</code>
함수를 사용하면 가장 첫 파티클만 터진다. 매뉴얼에도 파
====== StringBuilder ======
<code csharp>
using System.Text;
private StringBuilder mSbFPS = new StringB... PS.ToString();
</code>
====== ?????? ======
* System.Serializable
2차원 Array를 Inspector에 보여주고 싶을때,
<code csharp>
//[System.Serializable]가 없으면 인스펙터에 보이지 않았다.
[System.Serializable]
class SimpleAniData
{
public Texture[] data;
};
ndler.cs |
<code csharp>
using UnityEngine;
using System.Collections;
public class NotifyHandler : MonoBeh... tReactor |
<code csharp>
using UnityEngine;
using System.Collections;
public class UIInputReactor : MonoBe... sharp FloatingText2D.cs>
using UnityEngine;
using System.Collections;
public class FloatingText2D : MonoB... arp FloatingTextUp2D.cs>
using UnityEngine;
using System.Collections;
public class FloatingTextUp2D : Mon
스크립트 ====
<code csharp>
using UnityEngine;
using System.Runtime.InteropServices;
class FooInterface : Mo... 사용 코드 ^
| <code csharp>
using UnityEngine;
using System.Collections;
public class AndroidPluginInterface... .cs:517)
UnityEngine.AndroidJavaObject.FindClass (System.String name) (at C:/BuildAgent/work/d3d49558e4d40... )
UnityEngine.AndroidJavaClass._AndroidJavaClass (System.String className) (at C:/BuildAgent/work/d3d49558
****************/
#endregion
#region Using
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
#endregion
public class CommandLineReader
{
. 왜 만든거지.
<code csharp>
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class GameObjectPool
{
protected Queue<GameObjec