// Unlit color shader. Very simple textured and colored shader.
// - no lighting
// - no lightmap support
// - per-material color
// from : http://shattereddeveloper.blogspot.jp/2012/11/creating-colored-unlit-texture-shader.html
// Change this string to move shader to new location
Shader "Unlit/Texture Colored" {
Properties {
// Adds Color field we can modify
_Color ("Main Color", Color) = (1, 1, 1, 1)
_MainTex ("Base (RGB)", 2D) = "white" {}
}
SubShader {
Tags { "RenderType"="Opaque" }
LOD 100
Pass {
Lighting Off
SetTexture [_MainTex] {
// Sets our color as the 'constant' variable
constantColor [_Color]
// Multiplies color (in constant) with texture
combine constant * texture
}
}
}
}