전체 텍스트 결과:
- 2D, 3D UI
- public int tweenDistance = 50; // class spec function // public void destroySelf() { Destroy( gameO... sform.position = __pos; } // Unity3d reaction function // public void Awake() { __label = GetCompone... ration, tweenDistance ); } // Unity3d reaction function public void Awake() { mLabel = GetComponent