ote>
내용 정리 진행 중.. / [[http://developer.apple.com/documentation/Cocoa/Conceptual/CocoaDrawingGuide/Images/Images.... === 이미지처리의 기본 =====
[[http://developer.apple.com/documentation/Cocoa/Reference/ApplicationKit/Classes/NSImage_Cl... 있는 방법을 갖고 있진 않음. 대신 [[http://developer.apple.com/documentation/Cocoa/Reference/ApplicationKit/Classes/NSImageRep... might use them, see [[http://developer.apple.com/documentation/Cocoa/Conceptual/CocoaDrawingGuide/QuartzOpenGL/Q
= define ======
상세한 것은 [[http://docs.unity3d.com/Documentation/Manual/PlatformDependentCompilation.html|여기(Platf... 오브젝트의 회전 속도를 떨어뜨린다. \\ [[http://docs.unity3d.com/Documentation/ScriptReference/Rigidbody-angularDrag.html|Ridigb... 린다. 숫자가 클수록 빠르게 멈춘다. \\ [[http://docs.unity3d.com/Documentation/ScriptReference/Rigidbody-drag.html|Rigidbody.dra
=== 디렉토리 탐색하기 ======
[[http://developer.apple.com/documentation/Cocoa/Conceptual/LowLevelFileMgmt/Tasks/EnumADir.... 함수들을 찾아 볼 수 있다.
* [[http://developer.apple.com/documentation/Cocoa/Reference/Foundation/Miscellaneous/Foundati
넌트 선택 ======
웹 레퍼런스
* [[http://docs.unity3d.com/Documentation/ScriptReference/index.Accessing_Other_Components.... Other Components]]
* [[http://docs.unity3d.com/Documentation/ScriptReference/index.Accessing_Other_Game_Object
obtaining a copy of this software
and associated documentation files (the "Software"), to deal in the Software w... **********************/
#endregion
#region Class Documentation
/************************************************
nt.com/]]
* 문서 : [[http://dotween.demigiant.com/documentation.php|온라인 문서]]
* 예제 : [[http://dotween.demigiant.... === 시퀀스 =====
* [[http://dotween.demigiant.com/documentation.php#creatingSequence]]
도트윈을 쓰게 되는 이유.
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